Obtains the bump shader properties, such as height and location, based on the color shader information Birch, Cherry, Maple, Oak, Pine, Wood, Simple Wood 1 Creates an irregular, metal-like rough surface, with specified displacements and indentations Clouds 1 Cubes 1 Granite 1 Marble 1 Paving 1 Birch Floor, Cherry Floor, Maple Floor, Oak Floor, Pine Floor, Wood Floor 1 Creates a wooden flooring surface texture with a variety of patterns and parameters specific to the wood type and Replication Type Brick 1 Diagonal 1 Specifies a grid of spheres which protrude above the surface, creating a regular dimpled appearance Polka 1 Provides a regular tread-plate pattern with indentations that protrude above the surface 1 These bump shaders have a color shader equivalent.
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